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+15. Lunar Lander
+
+You are descending to the floor of a 250-foot crater. The right side of the TV display
+shows amount of fuel, feet from bottom and fall rate per cycle. Lenght of fall rate
+cycle changes from about 1/4 second to one second. The fall rate increases by one
+foot per second/per cycle. The computer will update the display only at the end of
+each cycle.
+
+The left side of the display shows the Lunar Lander descending from 250 feet. The
+Lander will first appear at one of sixteen locations. It will then slowly drop down
+the crater. The crater walls have rock formations protruding from them which must
+be avoided. If either rocket motor should touch any part of the crater, the Lander
+will explode in a cloud of smoke and disintegrate. (Remember, these are atomic
+thrusters and react like miniature atomic bombs upon impact).
+
+When you reach 32 feet, the display will change, and you will see the crater floor.
+You must now ladn between the rock formations on the floo and maintain a minimum fall
+rate. As you drop your fall rate to zero, you soon discover that the Lander becomes
+more and more unstable just as any hovering object would. And now with perfect skill
+you guide the ship in for a perfect touch down, or?
+
+How to Play VIP Lunar Lander
+
+1. Load the CHIP-8 interpreter at 0000-01FF and teh game starting at 0200.
+
+2. Key 2 controls the thrust of the Lunar Lander. One tone beep equals one pound
+ of fuel and one foot of thrust.
+
+3. Key 4 controlls the horizontal stabilizing engine, and moves the Lander one
+ foot to the left per one pound of fuel.
+
+4. Key 6 controls the stabilization to the right.
+
+5. Stabilization controls only react after: (a) a complete fall cycle, or (b) after
+ the Key 2 thrust control is pressed. You must be aware of this at all times or
+ you will crash even though either key 4 or 6 is pressed.
+
+6. At the end of each cycle, the Lunar Lander will move randomly at the rate of one
+ foot either right or left. Therefore, as the fall rate approaches zero, the Lander
+ becomes more uncontrollable, and your horizontal stabilizers react more quickly.
+ (Just like the real thing).
+
+7. If you land too fast, the Lander will bounce and flip over.
+
+8. If you run out of fuel, the Lander will crash.
+
+9. You will not be allowed to go above 250 feet. If you try to do so, you will just
+ waste precious fuel.
+
+10. Once you reach 32 feet and move into the landing display, you will not be allowed
+ to rise above 26 feet. Trying to do so will waste more precious fuel.
+
+11. Game options
+
+ You may select one of three options at the begining of the game.
+
+ Option 1: You start at 250 feet. You are given 150 pounds of fuel. You must land
+ at 5 feet per second or less. The initial descent display is easy to
+ maneuver through.
+
+ Option 2: You start at 250 feet. You have 200 pounds of fuel. You must land at 3 feet
+ per second or less. The initial descent display is hard to maneuver through.
+
+ Option 3: You start at 32 feet. You have 100 pounds of fuel. You must land at 3 feet
+ per second or less. This display allows you to practice landing.
+
+ You should consider Option 2 as the complete game when trying for Astronaut Ratings.
+
+12. Astronaut Ratings
+
+ The computer will award you with ratings depending on how good a lander you are.
+
+ You will obtain the rating of Astronaut by landing without regard to fall rate or
+ fuel. You must not exceed fall rate, or zero fuel.
+
+ You will obtain the rating of Astronaut Pilot, by ladning with regard to fuel. 80
+ pounds or more if you land between the two rock formations on the floor, and 50
+ pounds or more if you land between the crater wall and a rock formation.
+
+ You will obtain the rating of Astronaut Captain by landing the ship with regard to
+ fuel as per above and if the fall rate is two feet per second or less. (Not an
+ easy task, as you will soon discover).
+
+13. About Graphics
+
+ This game has some interesting graphic displays when you run out of fuel, crash,
+ land too fast, when you land successfully. I will leave them to your discovery,
+ as they are fun to watch.
+
+14. Landing Sites
+
+ The final landing display will appear somewhat like the illustration below
+ (VIPG1-15.jpg). You may land in any of the three locations pointed to. To land
+ between the crater walls and rock formations, you will have to first bring the
+ Lander to a zero fall rate while hovering in the center landing area. Then bring
+ the ship up and just over the rock formation, and let it drop down to the landing
+ site. At the last moment, a few taps on the thruster button will slow the lander
+ to the required fall rate. It will take you many tries to land here, but don't
+ give up, it can be done!!
+
+NOTE: VIP Lunar Lander requires at least 3K of RAM. RAM memories are available to
+ increase your VIP from 2K to 3K at your local computer store or by contacting:
+ RCA VIP Marketing
+ New Holland Avenue
+ Lancaster, PA 17604